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فاعلية بيئة تعلم إلکتروني قائمة على نمط التحفيز في علاج اضطرابات النطق لدى الحلقة الأولى من التعليم الابتدائي بمملکة البحرين

Abstract
The aim of this research is to measure the effectiveness of the patterns of Gamification in an electronic learning environment in treating speech disorders in the first cycle of primary education in the Kingdom of Bahrain, They were randomly divided into two experimental groups, where the first experimental group studied the style of digital game stimuli (badges), while the second training group s...
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Keywords
Computer science
Sustainable Development Goals (SDG)
Quality education

2022
Article

Open Access

2-Y Citation Average

0.016

Language

pdf file

فاعلية بيئة تعلم إلکتروني قائمة على نمط التحفيز في علاج اضطرابات النطق لدى الحلقة الأولى من التعليم الابتدائي بمملکة البحرين
pdf file

فاعلية بيئة تعلم إلکتروني قائمة على نمط التحفيز في علاج اضطرابات النطق لدى الحلقة الأولى من التعليم الابتدائي بمملکة البحرين

Abstract
The aim of this research is to measure the effectiveness of the patterns of Gamification in an electronic learning environment in treating speech disorders in the first cycle of primary education in the Kingdom of Bahrain, They were randomly divided into two experimental groups, where the first experimental group studied the style of digital game stimuli (badges), while the second training group s...
View PDF
Keywords
Computer science
Sustainable Development Goals (SDG)
Quality education

2022
Article

Open Access

2-Y Citation Average

0.016

Language

pdf file